Arise: A Simple Story didn't feature much in the way of voice acting or cinematics either, but it still conveyed a brilliant and emotional story through small scenes and innovative platforming gameplay, and Windbound doesn't meet that admittedly high bar. None of that history and lore is really conveyed in the game, and while I appreciate the material, it needed to be better presented in the actual gameplay to reach its full potential. It's kind of boggling when you look at the official Windbound website too, as the developers have posted lengthy breakdowns of murals that reveal some really interesting backstory to this land and its people, as well as Kara's place in it, but if you asked me to name Kara after a few hours of this game I would have had trouble recalling it. ![]() Being able to finally wield a bow and arrow and sail the seas in a quick-moving ship is great, but they just mean you are doing the same things more efficiently, and without a compelling story structure or the details needed to get invested in the lead character, none of that really matters. The islands themselves aren't different enough to get excited over, and on top of that, there's nothing really to find there aside from another structure to activate and more resources. You can also add compartments to your boat to hold extra items and you can even have a fire going on your ship to cook food and keep things moving if a landmass isn't nearby and your stamina is low.īuilding an impressive ship is only worthwhile though if you have something compelling to sail towards. Most of your crafting will be dedicated to your boat, which will go from a simple grass or bamboo canoe into an impressive combination of separate hulls, decks, and masts, allowing it to capture the wind and turn your slow-moving canoe into a fast-moving ship atop the water. The first moment when I figured out how to start a fire that could cook meat and turn skin into leather at the same time I genuinely smiled, feeling like I had accomplished something, and taking down the bigger creatures also gives you that same sense of satisfaction. That means you'll just need to search and keep going until you find a different sort of creature, and fingers crossed it's the one you need. If you want to chop that tree, you'll need an axe, but one of the ingredients is an animal, and there's no bestiary or anything telling you where to find it. There's a joy to trying to figure out where to get items and ingredients you need to create equipment, and the game doesn't really tell you where to find anything. What the game does well though it does extremely well. ![]() By the way, navigating the waters in your boat as the sun sets and clouds move across the sky is quite peaceful and serene, and the amazing soundtrack kicks in when you've departed an island, furthering that sense of adventure and making it feel as if you're really in an altogether different place. You'll then sail towards another island, activating another structure that illuminates the sky with a blue light, and once you've unlocked all 3 you can then progress into the next area. Your first task is to explore the island you wash ashore on and learn the lay of the land, gathering tall grass, palm fronds, rocks, and more, all so you can build a grass boat to start sailing the stunning sea in search of the next destination.īefore you leave you'll find a glowing pillar with a piece of magic that will join up with the necklace you wear around your neck, and that stone of blue magic will unlock doors and activate objects throughout the game and is the key to moving forward in the story. ![]() Windbound is a part of the survival genre, tasking players with gathering resources, building tools and equipment, and hunting for food as they look to solve the mystery of this world and survive to see it through.
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Color-coding the different fractions of an inch will help students see the progression from one fraction to the next, and will help them internalize the sequence.ģ. That’s very confusing for kids who are just starting to understand both measurement and fractions.Ĭoloring the inch measurements on a ruler can help students see the patterns and begin to make sense of this confusing order of fractions. The ruler lines count like this: whole number, 1/8, ¼, 3/8, ½, 5/8, ¾, 7/8, whole number. Students need a strong understanding of equivalent fractions to understand the lines on the ruler when measuring inches. When they color in half of an inch on a ruler, they can SEE why that line is the halfway mark for measuring inches.Ģ. ![]() It’s hard for them to connect the idea of ½ of a cookie with a line on a ruler being ½ of an inch.Ĭoloring inch measurements on rulers can help students make that connection between the area model and the linear model of fractions. When measuring inches, we have to think about fractions as a point on a line – the linear model- which can be confusing to students. The most common way for kids to think about fractions is the area model- where a space is divided into equal parts. Measuring in inches requires a different way of thinking about fractions. ![]() Why kids struggle with measuring inches (and how coloring rulers can help):ġ. ![]() ![]() 23 For ( AF)they said to me, ‘Make us gods who shall go before us. ( AE)You know the people, that they are set on evil. 20 He took the calf that they had made and burned it with fire and ground it to powder and scattered it on the water and made the people of Israel drink it.Ģ1 And Moses said to Aaron, ( AD)“What did this people do to you that you have brought such a great sin upon them?” 22 And Aaron said, “Let not the anger of my lord burn hot. 17 When ( AA)Joshua heard the noise of the people as they shouted, he said to Moses, “There is a noise of war in the camp.” 18 But he said, “It is not the sound of ( AB)shouting for victory, or the sound of the cry of defeat, but the sound of singing that I hear.” 19 And as soon as he came near the camp and ( AC)saw the calf and the dancing, Moses' anger burned hot, and he threw the tablets out of his hands and broke them at the foot of the mountain. ![]() 16 ( Z)The tablets were the work of God, and the writing was the writing of God, engraved on the tablets. 13 Remember Abraham, Isaac, and Israel, your servants, to whom you ( U)swore by your own self, and said to them, ( V)‘I will multiply your offspring as the stars of heaven, and all this land that I have promised I will give to your offspring, and they shall inherit it forever.’” 14 And the Lord ( W)relented from the disaster that he had spoken of bringing on his people.ġ5 Then ( X)Moses turned and went down from the mountain with the ( Y)two tablets of the testimony in his hand, tablets that were written on both sides on the front and on the back they were written. 10 Now therefore ( N)let me alone, that ( O)my wrath may burn hot against them and ( P)I may consume them, in order that ( Q)I may make a great nation of you.”ġ1 But ( R)Moses implored the Lord his God and said, “O Lord, why does your wrath burn hot against your people, whom you have brought out of the land of Egypt with great power and with a mighty hand? 12 ( S)Why should the Egyptians say, ‘With evil intent did he bring them out, to kill them in the mountains and to consume them from the face of the earth’? Turn from your burning anger and ( T)relent from this disaster against your people. They have made for themselves a golden calf and have worshiped it and sacrificed to it and said, ‘These are your gods, O Israel, who brought you up out of the land of Egypt!’” 9 And the Lord said to Moses, “I have seen this people, and behold, ( M)it is a stiff-necked people. 8 They have turned aside quickly out of the way that ( L)I commanded them. And ( H)the people sat down to eat and drink and rose up ( I)to play.ħ And the Lord said to Moses, ( J)“Go down, for your people, whom you brought up out of the land of Egypt, have ( K)corrupted themselves. And Aaron ( G)made a proclamation and said, “Tomorrow shall be a feast to the Lord.” 6 And they rose up early the next day and offered burnt offerings and brought peace offerings. And they said, ( F)“These are your gods, O Israel, who brought you up out of the land of Egypt!” 5 When Aaron saw this, he built an altar before it. 4 ( E)And he received the gold from their hand and fashioned it with a graving tool and made a golden calf. As for this Moses, the man who brought us up out of the land of Egypt, we do not know what has become of him.” 2 So Aaron said to them, “Take off the ( D)rings of gold that are in the ears of your wives, your sons, and your daughters, and bring them to me.” 3 So all the people took off the rings of gold that were in their ears and brought them to Aaron. 32 When the people saw that Moses ( A)delayed to come down from the mountain, the people gathered themselves together to Aaron and said to him, ( B)“Up, make us gods who shall ( C)go before us. |
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